TSC General Rules and Information
Texas Steel Competition ("TSC") is an independent, all-steel-target, "not for profit,"
shooting club founded by Marisa Hogan and hosted by Match Director, Paul
Delmas. The club holds
two distinct pistol steel matches each month,
(a centerfire, 38-45 cal.,
and a .22LR) more fully described on this website. TSC are
only $15, with special additional discounts available. The stages are designed
to promote safe shooting, familiarization with firearms and enjoyment of our sport. Shooters of all
expertise are welcome, including new shooters. Our friendly seasoned shooters
will be happy to guide you through the beginnings of this exciting sport.
TSC summer matches feature
shaded canopy covers for protection and comfort from the sun, free cold
bottled water, a variety of steel targets, early beat the heat starting times, and
mostly...a lot of fun! Come on out and see for yourself.
MATCH CANCELLATIONS (click
here if you have questions about match cancellations) and/or check the
"Hourly Weather" button for accurate weather conditions or predictions of
weather on the day of the match.
Read below: If you still have questions, it is suggested you select Paul or Randy on the
"CONTACTS" page. We will be more than happy to discuss the ins and outs of
Steel shooting, requirements, suggestions, the gear you will need and safety
questions, as well as anything else you can think of.
Firearm, Holster, Belt and
When you choose the firearm you want to use in
competition, you will be choosing the ammo and it's caliber, the classification
you will be shooting in (based on the type of firearm, and accessories), and
possibly a holster. All holsters are mounted on a belt, at waistline height...no
shoulder holsters, back holsters, or other specialized holsters. You will also
likely be deciding if you want to shoot with iron sights or some type of "red
dot" sights mounted on the frame.
If you are shooting centerfire, you will need a
holster that covers the trigger completely and a holster that securely
attaches to a strong belt. You will be drawing the pistol from the
holster at the commencement of each run.
If you are shooting a .22LR caliber pistol,
in lieu of a holster you may use your gun bag to secure your pistol at the
end of each stage. Drawing a .22 caliber from a holster is by choice and
limited to experienced shooters. .22 pistols normally begin by aiming the
firearm at a 45 degree angle toward the ground, down range.
You will need sufficient magazines for each
stage. The number of magazines depends on the stage requirements, how many
rounds your magazines hold, the number of targets per run, and any extra
magazine exchanges you may be required to make during a single run.
Magazines generally hold anywhere from a maximum of 5 rounds to 28 rounds,
depending on the type of firearm you are using and the rules of each stage.
In the case of .22 pistols, you will likely
be limited to 10 to 11 rounds. This limited number of rounds per magazine
will naturally require more magazines. Figuring an average minimum of 25
rounds per stage, you will need a minimum of 5 magazines.
There are slightly different requirements for the
"centerfire" and "22LR" all pistol matches. (No mag loads or major factor
ammunition is allowed in order to protect the targets. You may buy ammo off the
shelf, online, or you may buy the components and reload your own "centerfire"
ammo. Ammo deemed unsafe or unreliable will require the immediate removal of
that ammo from the competition area, and possible safety disqualification.
Both type of matches require a minimum
of 125-150 rounds. However, unless you predict flawless shooting and gun and
ammo function, you should be inclined to bring at least 150-200
rounds...just in case you aren't as perfect as your sweet dreams led you to
believe. There are five stages and each stage will consist of three to
thirty targets, and one to five runs to complete the stage. Depending on the
number of targets and the number of runs on each stage, you will likely need
about 25 rounds per stage. But, there will usually be a calamity stage...up
to 30 targets. But, stages, such as the calamity will require only one run.
These combinations of stages and runs make up the minimum of 125+ rounds of
ammo you will need to shoot the entire match.
Match Commands and Rules
There are many safety and procedural rules to
insure the safety and fairness of all shooters, officials and spectators.
All personnel or spectators on the bay side
of the road will be required to have eye glasses to protect from ricocheting
bullet fragments, and ear protection for obvious reasons. No
unsupervised children under the age of 11 are allowed on the bay side of the
No one is allowed to handle in anyway their
firearm at their vehicle. Your firearm must be bagged until you arrive
at the "SAFE TABLE". Always make sure to verify your firearm is unloaded and
pointed into the berm behind the safe table prior to additional handling.
You may, at the safe table, remove your firearm, inspect it, take sight
pictures, practice "dry" firing, drawing, and perform any repair, adjustment
or lubrication, and finally place it in your holster or bag when leaving the
Cedar Ridge Rule: NO AMMO IS ALLOWED AT THE
SAFE TABLE, not even if it is in your magazines.
Range Rules and procedures are important
for the insured safety of all at the range. ANY violation of a safety rule may,
or very will require the DQ (disqualification) of the shooter. Certain rule
violations will result in the permanent ban from the Cedar Ridge Range forever.
The following lists some, but not necessarily all of the rules of Cedar Ridge
Range and the Texas Steel Competition matches. The violations may be brought to
the attention of any official or range owner. Rules not mentioned below may have
already been mentioned in other parts of this page.
No handling of firearm at vehicle
No ammo allowed at the safe table
No handling of firearm away from the safe
table or on the bays except under the direct instruction of the RO (range
Ammo may be possessed, handled, loaded into
magazines, anytime except at the safe table.
The firearm may not be drawn or loaded except
in the start box and only after the RO's permission to "Make Ready".
Safety must be ON when loaded firearm is in
the holster if the hammer is cocked.
RO will be notified prior to command Make
Ready if firearms that do not have safety or operate with decocker.
No firearm may be pointed beyond the 180
degree rule (up range as determined by any official...no appeal) either
loaded or unloaded, in or out of the start box, or during movement in the
course of fire.
No firearm may be fired over the berm at
Accidental discharges during the performance
of the competition may be cause for DQ, (as determined by any official...no
Finger must remain outside the trigger guard
at all times except when firing. Finger also must be outside the trigger
guard when moving from shooting box to box and when reloading/unloading or
working on a malfunction. RO may issue WARNING the first time but may DQ
shooter if infraction continues.
Dropped firearms. A dropped firearm, loaded
or unloaded may not be picked up at anytime under any circumstances. The
shooter will stand by and guard the dropped firearm and call for an RO. Only
the RO may pick up the firearm and verify it's safety condition. If the
firearm is determined to be armed, this is an immediate DQ. If the
firearm is unarmed, the RO may return to the the firearm to the shooter with
Talking, laughing, gun instruction can be a
great distraction to the shooter and the RO. Once the shooter has entered
the start box, all talking, laughing, gun instruction or other loud
distractions will be discontinued or kept to a minimum volume.
There are two officials on duty at all
times...the RO and the scorer. One or more assistant officials may be
requested by the RO to assist in hits/misses. Hits and misses will not be
called unless requested by the shooter in advance of a run. HITS are never
be called. Only MISS's will be called. The shooter having "hit"
problems may request
extra assistance such as "where am I shooting" anytime during the run.
The RO has complete control during his time
of officiating. There will be no advice or discussion by anyone else during
this time except for UNSAFE condition. If the RO has missed something, he
may be contacted following the RANGE IS CLEAR rule, and not before.
The RO's obligation is the safe operation of
the squad. As such, the RO's primary duty will be to oversee the current
shooter, movements, gun handling, clearing, etc. The scorer's duty
shall be calling misses, SAFETY violations, requesting elimination of
distractions such as talking and laughing loudly in the gallery, and finally
to obtain the score from the RO immediately following the RANGE IS CLEAR
Last shooter will be given adequate time to
collect his/her brass if necessary. RO will continue to verify that all
targets are reset, painted, and all personnel have returned behind the line
of fire. No further commands shall be given until all the above has been
COMMAND: RO will announce "THE RANGE IS GOING
HOT" as new shooter enters the start box. (It is assumed the shooter has
adequate ammo and magazines to start and complete the run.)
COMMAND: MAKE READY (based on the stage
design, the shooter is allowed to draw, handle, take sight picture, dry
fire, turn on optics if necessary, practice draw, load magazine and holster,
again, according the rules of the stage design.) The shooter will presumably
formulate the plan for completing the run. The shooter will raise his/her
hands ABOVE the shoulders to indicate readiness to begin the competition.
The shooter will wait for the beeper tone to start. The shooter will
communicate verbally or by dropping hands if not ready to start. If, at
anytime, the shooter loads, holsters in cocked and unlocked condition,
creeps, or begins to shoot prior to the Make Ready Command, the RO may DQ or
charge the maximum time for one run, depending on the severity of the
COMMAND: STOP! If at anytime the RO or
other official commands STOP, the shooter will immediately stop in place,
keep firearm pointed in a safe direction and wait for RO to provide
explanation and further instructions. STOP generally is the result of any
UNSAFE situation, whether by the shooter or any other reason.
COMMAND: Timer randomly produces a beep
between 1 and 5 seconds to notify the shooter to begin his competition.
The shooter draws, unlocks and begins controlled firing according to the
stage design rules and stops when finished.
COMMAND: Holster, or make gun safe and
prepare for next run (if there are additional runs to complete. STEP 3
is repeated if there are additional runs.
COMMAND: Following final run RO commands are
issued to the shooter:
Unload (drop the magazine and rack the slide)
Show clear (shooter checks and verifies the
firearm bore is clear and cants gun into the RO's perspective whereby the RO
confirms the firearm the firearm is safe.
COMMAND: IF CLEAR "Drop the
hammer [using trigger] with firearm pointed in a safe direction AND HOLSTER.
COMMAND: "The range is clear (or safe).
.22 Caliber, revolvers or other pistols
without safety locks may require different disarming conditions.
The shooter is now completed the stage and the
shooter is allowed adequate time to pick up his own brass if so desired, prior
to commencing with next shooter. During this period, the RO requests the targets
be painted and/or reset.
All shooters are required to paint and reset with the following guidelines.
A minimum of two or more shooters will paint and reset the targets before
the next shooter is brought into the start box. The RO, Scoring official,
and Super Seniors are not required to paint or reset, but are not prohibited
from doing so if they wish. All static targets (non falling) are
required to be repainted prior to new shooter (no exceptions). Falling
targets are only to be painted lightly after all shooters have completed the
stage and prior to new squad.
The cost is
$15 for the first firearm and an
additional $10 for a second firearm. The entry fee includes
all range and match fees. All Ladies, Juniors (12-17),
Active Military and LEO with active I.D.s shoot for $10,