General Rules

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TSC General Rules and Information

Texas Steel Competition ("TSC") is an independent, all-steel-target, "not for profit," shooting club founded by Marisa Hogan and hosted by Match Director, Paul Delmas. The club holds two distinct pistol steel matches each month, (a centerfire, 38-45 cal., and a .22LR) more fully described on this website. TSC are only $15, with special additional discounts available. The stages are designed to promote safe shooting, familiarization with firearms and enjoyment of our sport.  Shooters of all expertise are welcome, including new shooters. Our friendly seasoned shooters will be happy to guide you through the beginnings of this exciting sport.

TSC summer matches feature shaded canopy covers for protection and comfort from the sun, free cold bottled water, a variety of steel targets, early beat the heat starting times, and mostly...a lot of fun! Come on out and see for yourself.

BOOKMARKS OF INTEREST

Index Match Cancellations
Equipment Ammo
Match Commands Range/TSC Rules
Distractions Shooting Commands
Paint/Reset TSC Match Fees
Match Times Cedar Ridge Range
Fee Discounts  

MATCH CANCELLATIONS (click here if you have questions about match cancellations) and/or check the "Hourly Weather" button for accurate weather conditions or predictions of weather on the day of the match.

Read below: If you still have questions, it is suggested you select Paul or Randy on the "CONTACTS" page.  We will be more than happy to discuss the ins and outs of Steel shooting, requirements, suggestions, the gear you will need and safety questions, as well as anything else you can think of.

Firearm, Holster, Belt and Magazines

When you choose the firearm you want to use in competition, you will be choosing the ammo and it's caliber, the classification you will be shooting in (based on the type of firearm, and accessories), and possibly a holster. All holsters are mounted on a belt, at waistline height...no shoulder holsters, back holsters, or other specialized holsters. You will also likely be deciding if you want to shoot with iron sights or some type of "red dot" sights mounted on the frame.

  1. If you are shooting centerfire, you will need a holster that covers the trigger completely and a holster that securely attaches to a strong belt.  You will be drawing the pistol from the holster at the commencement of each run.

  2. If you are shooting a .22LR caliber pistol, in lieu of a holster you may use your gun bag to secure your pistol at the end of each stage. Drawing a .22 caliber from a holster is by choice and limited to experienced shooters. .22 pistols normally begin by aiming the firearm at a 45 degree angle toward the ground, down range.

  3. You will need sufficient magazines for each stage. The number of magazines depends on the stage requirements, how many rounds your magazines hold, the number of targets per run, and any extra magazine exchanges you may be required to make during a single run. Magazines generally hold anywhere from a maximum of 5 rounds to 28 rounds, depending on the type of firearm you are using and the rules of each stage.

  4. In the case of .22 pistols, you will likely be limited to 10 to 11 rounds. This limited number of rounds per magazine will naturally require more magazines. Figuring an average minimum of 25 rounds per stage, you will need a minimum of 5 magazines.  

Ammo Requirements:

There are slightly different requirements for the "centerfire"  and "22LR" all pistol matches. (No mag loads or major factor ammunition is allowed in order to protect the targets. You may buy ammo off the shelf, online, or you may buy the components and reload your own "centerfire" ammo. Ammo deemed unsafe or unreliable will require the immediate removal of that ammo from the competition area, and possible safety disqualification.

  1. Both type of  matches require a minimum of 125-150 rounds. However, unless you predict flawless shooting and gun and ammo function, you should be inclined to bring at least 150-200 rounds...just in case you aren't as perfect as your sweet dreams led you to believe. There are five stages and each stage will consist of three to thirty targets, and one to five runs to complete the stage. Depending on the number of targets and the number of runs on each stage, you will likely need about 25 rounds per stage. But, there will usually be a calamity stage...up to 30 targets. But, stages, such as the calamity will require only one run. These combinations of stages and runs make up the minimum of 125+ rounds of ammo you will need to shoot the entire match.

Match Commands and Rules

There are many safety and procedural rules to insure the safety and fairness of all shooters, officials and spectators.

  • All personnel or spectators on the bay side of the road will be required to have eye glasses to protect from ricocheting bullet fragments,  and ear protection for obvious reasons. No unsupervised children under the age of 11 are allowed on the bay side of the road. 

  • No one is allowed to handle in anyway their firearm at their vehicle.  Your firearm must be bagged until you arrive at the "SAFE TABLE". Always make sure to verify your firearm is unloaded and pointed into the berm behind the safe table prior to additional handling. You may, at the safe table, remove your firearm, inspect it, take sight pictures, practice "dry" firing, drawing, and perform any repair, adjustment or lubrication, and finally place it in your holster or bag when leaving the safe table.  

  • Cedar Ridge Rule: NO AMMO IS ALLOWED AT THE SAFE TABLE, not even if it is in your magazines.

Range/TSC Rules

Range Rules and procedures  are important for the insured safety of all at the range. ANY violation of a safety rule may, or very will require the DQ (disqualification) of the shooter. Certain rule violations will result in the permanent ban from the Cedar Ridge Range forever. The following lists some, but not necessarily all of the rules of Cedar Ridge Range and the Texas Steel Competition matches. The violations may be brought to the attention of any official or range owner. Rules not mentioned below may have already been mentioned in other parts of this page.

  • No handling of firearm at vehicle

  • No ammo allowed at the safe table

  • No handling of firearm away from the safe table or on the bays except under the direct instruction of the RO (range officer)

  • Ammo may be possessed, handled, loaded into magazines, anytime except at the safe table.

  • The firearm may not be drawn or loaded except in the start box and only after the RO's permission to "Make Ready". 

  • Safety must be ON when loaded firearm is in the holster if the hammer is cocked.

  • RO will be notified prior to command Make Ready if firearms that do not have safety or operate with decocker.

  • No firearm may be pointed beyond the 180 degree rule (up range as determined by any official...no appeal) either loaded or unloaded, in or out of the start box, or during movement in the course of fire.

  • No firearm may be fired over the berm at anytime.

  • Accidental discharges during the performance of the competition may be cause for DQ, (as determined by any official...no appeal)

  • Finger must remain outside the trigger guard at all times except when firing. Finger also must be outside the trigger guard when moving from shooting box to box and when reloading/unloading or working on a malfunction. RO may issue WARNING the first time but may DQ shooter if infraction continues.

  • Dropped firearms. A dropped firearm, loaded or unloaded may not be picked up at anytime under any circumstances. The shooter will stand by and guard the dropped firearm and call for an RO. Only the RO may pick up the firearm and verify it's safety condition. If the firearm is determined to be armed, this is an immediate DQ.  If the firearm is unarmed, the RO may return to the the firearm to the shooter with a warning.

Distractions

  • Talking, laughing, gun instruction can be a great distraction to the shooter and the RO. Once the shooter has entered the start box, all talking, laughing, gun instruction or other loud distractions will be discontinued or kept to a minimum volume. 

  • There are two officials on duty at all times...the RO and the scorer. One or more assistant officials may be requested by the RO to assist in hits/misses. Hits and misses will not be called unless requested by the shooter in advance of a run. HITS are never be called.  Only MISS's will be called. The shooter having "hit" problems may request extra assistance such as "where am I shooting" anytime during the run.

  • The RO has complete control during his time of officiating. There will be no advice or discussion by anyone else during this time except for UNSAFE condition. If the RO has missed something, he may be contacted following the RANGE IS CLEAR rule, and not before.

  • The RO's obligation is the safe operation of the squad. As such, the RO's primary duty will be to oversee the current shooter, movements, gun handling, clearing, etc.  The scorer's duty shall be calling misses, SAFETY violations, requesting elimination of distractions such as talking and laughing loudly in the gallery, and finally to obtain the score from the RO immediately following the RANGE IS CLEAR command.

Commands:

  1. Last shooter will be given adequate time to collect his/her brass if necessary. RO will continue to verify that all targets are reset, painted, and all personnel have returned behind the line of fire. No further commands shall be given until all the above has been completed.

  2. COMMAND: RO will announce "THE RANGE IS GOING HOT" as new shooter enters the start box. (It is assumed the shooter has adequate ammo and magazines to start and complete the run.)

  3. COMMAND: MAKE READY (based on the stage design, the shooter is allowed to draw, handle, take sight picture, dry fire, turn on optics if necessary, practice draw, load magazine and holster, again, according the rules of the stage design.) The shooter will presumably formulate the plan for completing the run. The shooter will raise his/her hands ABOVE the shoulders to indicate readiness to begin the competition. The shooter will wait for the beeper tone to start. The shooter will communicate verbally or by dropping hands if not ready to start. If, at anytime, the shooter loads, holsters in cocked and unlocked condition, creeps, or begins to shoot prior to the Make Ready Command, the RO may DQ or charge the maximum time for one run, depending on the severity of the violation.

  4. COMMAND: STOP!  If at anytime the RO or other official commands STOP, the shooter will immediately stop in place, keep firearm pointed in a safe direction and wait for RO to provide explanation and further instructions. STOP generally is the result of any UNSAFE situation, whether by the shooter or any other reason.

  5. COMMAND: Timer randomly produces a beep between 1 and 5 seconds to notify the shooter to begin his competition.  The shooter draws, unlocks and begins controlled firing according to the stage design rules and stops when finished.

  6. COMMAND: Holster, or make gun safe and prepare for next run (if there are additional runs to complete.  STEP 3 is repeated if there are additional runs.

  7. COMMAND: Following final run RO commands are issued to the shooter:
    Unload (drop the magazine and rack the slide)

  8. Show clear (shooter checks and verifies the firearm bore is clear and cants gun into the RO's perspective whereby the RO confirms the firearm the firearm is safe.

  9. COMMAND: IF CLEAR  "Drop the  hammer [using trigger] with firearm pointed in a safe direction AND HOLSTER.

  10. COMMAND: "The range is clear (or safe).

  11. .22 Caliber, revolvers or other pistols without safety locks may require different disarming conditions.

The shooter is now completed the stage and the shooter is allowed adequate time to pick up his own brass if so desired, prior to commencing with next shooter. During this period, the RO requests the targets be painted and/or reset.

Paint and Reset:

  • All shooters are required to paint and reset with the following guidelines. A minimum of two or more shooters will paint and reset the targets before the next shooter is brought into the start box. The RO, Scoring official, and Super Seniors are not required to paint or reset, but are not prohibited from doing so if they wish.  All static targets (non falling) are required to be repainted prior to new shooter (no exceptions). Falling targets are only to be painted lightly after all shooters have completed the stage and prior to new squad.

Match Fees:

  • The cost is $15 for the first firearm and an additional $10 for a second firearm. The entry fee includes all range and match fees. All Ladies, Juniors (12-17), Active Military and LEO with active I.D.s shoot for $10,

Match Times:

  • Summer Schedule (April-October) registration is at 9:00 and hammer down at 9:30.

  • Winter Schedule (November-March) registration is at 9:30 and hammer down at 10:00.

Cedar Ridge Range:

  • All matches are held at the Cedar Ridge Shooting Range (directions). The gate opens at 9AM. Note our SUMMER and WINTER schedule differences above. A short safety briefing is held just prior to start of the match. NOTE: New shooters will also receive a short explanation of match procedure and rules. For more info contact Paul Delmas at 830.980.3481 (do not dial 1 for long distance) or e-mail bulverde@gvtc.com.

Discounts:

  • Discounts are available for shooters that arrive early in time for 8AM gate opening to help setup.  But, setup is at 8am sharp because the gate is only open long enough to let the cars in for setup and then it is closed again until 9am.

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